Piracy in entertainment industry

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Piracy in entertainment industry

How to Stop Piracy in Nigerian Entertainment Industry By Ajumoke Nwaeze The issue of piracy in Nigeria has been much talked about in the entertainment world, which includes the film and music industries.

Piracy in entertainment industry

A recent study revealed that eight out of every 10 works in the market are pirated copies. This act, which is also a salient form of corruption in the county, has become an impediment to film-makers and the development of arts and has led to the loss of resources by entertainment stakeholders in Nigeria.

Piracy, as used in this article, is the use of works protected by copyright law without permission from the intellectual owner. This goes as far as infringing certain exclusive rights granted to the copyright holder, such as the right to reproduce, distribute, display or perform the protected work, or to make derivative works.

The meeting was held to discuss challenges posed by piracy and how to provide lasting solutions.

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It was well attended by popular Nollywood actors and actresses. Renowned Nollywood actress and movie director, Joke Silva, once said, during Nigerian Entertainment Conferencethat if piracy is not dealt with the way we dealt with fake drugs, an industry will be killed and by so doing, we would have murderers and criminals due to lack of jobs.

Many artistes today do not know their rights to the airplay of their music, as well as getting royalties for their works. The industry do not have terms and conditions as regards what is due to artistes for their music. So these pirates, with their headquarters in Alaba market, make billions of naira every year from the sweat of creative individuals who end up poor.

Create Awareness about Piracy Sensitizing people about the need for them to stop buying pirated works will go a long way to stop piracy. Every amount sold on any project should be documented and anything made aside the recorded amount should be treated as illegal sales of intellectual property.

Use of Holographic Application The Federal Government can employ the use of the holographic application, also known as security print, to solve the problem of pirating packages in Nigeria. This app has over 17 security features that will make it impossible for pirates to imitate or counterfeit any work.

In a nutshell, piracy is not a threat only to the entertainment industry, but to several other sectors like that of the Fast Moving customer Goods FMCG. They also face imitation and sales of fake products and all these business killers need to come to an end in order to move Nigerian economy forward.Nov 22,  · In his recently released strategy record which has a conveyance course of events from to , PDP presidential competitor, Atiku Abubakar, said that whenever chosen, he will execute policies that will cultivate the advancement of the entertainment industry and protect practitioners against theft and piracy.

Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable items or properties. Those who engage in acts of piracy are called yunusemremert.com earliest documented instances of piracy were in the 14th century BC, when the Sea Peoples, a group of ocean raiders, attacked the ships of.

Piracy - Wikipedia

Stephen Witt was born in New Hampshire in and raised in the yunusemremert.com graduated from the University of Chicago with a degree in mathematics in He spent the next six years playing the stock market, working for hedge funds in Chicago and New York.

“It’s easy to assume, amid all the brouhaha about intellectual property, illegal downloading, and the internet in general, that the question of piracy was born with the web browser. Gain insight into breaking legal matters in the entertainment world.

Piracy in entertainment industry

From celebrity lawsuits to imposing court decisions, stay up-to-date with The Hollywood Reporter ESQ. The Entertainment Software Association (ESA) is the U.S. association representing companies that publish computer and video games.

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